A fun and engaging game with a good soundtrack. The game has a nice balance of intriguing and deductive skills. You have your suspicions and has a good conclusive ending. The story is well written and makes sense. Defiantly recommend spending 15-25min playing this game.
This was simply amazing. I love how we really have to rack our brains for answers, yet they're simply presented to us on a silver platter. I loved it! The gameplay was smooth and the BGM really made me immerse in the game. I wonder if there are more games like these?
Point and Click Futuristic Detective Game | Let Sleeping Dogs Lie
Amazing, amazing, amazing!! I was so upset when it came to an end!! I really hope there is a longer more fleshed out game of this in the works because I will play that in a heartbeat. I liked the art/style direction. The futuristic detective point and click was super cool. And putting the pieces of evidence to contradict the suspect in the Interrogation room was cool. 10/10 game
Quite an intriguing experience through and through.
I can split the game into 3 acts.
The introduction:
Acts as a tutorial, teaches you the mechanics patiently and lets you know that you need to pay attention to the details and look for the obvious.
- This is my second favorite part of the game alright.
Then we have The Hotel section.
- Without a doubt, my favorite.
If you haven't played this, beware, minor spoilers are ahead. The game's only roughly 25 mins long and totally worth it.
You simply put your learning into practice here.
The game does not seem to want to hold your hand, is quick to display the dreadful scenery which looms over your head, and you know it's asking you to keep a mental note on everything you're getting through.
Although the Race and Age part are basically guesswork, race because I only know the suspect is not Black, age cause ...
But generally speaking, this section fuels you for the next one.
At last we have the Interrogation and Suspension section.
- This is my least favorite.
At first, we're provided half a dozen suspect IDs to review through. we don't know anyone of them, and we have no reason to believe in or defy each being guilty.
Initially I thought that the guy had an outburst that perhaps accidentally caused the death and looked up the medical info, but of course the answer was occupation.
Why? "Because Hat, remember that?" This wasn't a moment of "But of course!", it was more or less like "okay?..."
It didn't exactly help either that half of the cases were either held captive, oversees, hospitalized, or DEAD. "Why am doing the system's fitchwork?" I asked myself.
Then we get to the interrogation room.
This didn't look like we were gathering information to tackle the "PRIME SUSPECT" when he least expects it.
You're really just matching the relevant image to the description. "Oh did you say you had a heart attack? we have an image of the scan that proves you didn't. haha!", or "Did you say you drive? well, yeah, I suppose that's true, but we're still holding that against you. haha!"... this isn't the game but the feeling I got out of playing that section. Artistically though, still a banger.
Finally we're here, THE END, of our story.
The system actually dares asking me the occupation of the mastermind behind it all, and it already has the data, I'm literally asking the SYSTEM for the man's information and the occupation is right freakin' there. "another fitchwork..." I guess. The ending feels mechanically shallow. We went from tutorial enemies to elite enemies to weakened elite enemies to DA BOSS! who is? a less-than-a-tutorial enemy. It can't be this simple now, the game's gonna reveal Hotel room 2.0, but it never arrives. leaving me asking for more.
But hey! I know now where to get more :D and all in all, really loved the experience.
Oh I really liked the mechanics and the feel here.
Gathering information through different systems, making the player really feel like investigator.
I was quite overwhelmed at first with my equipment but then I learned how to use the tools and understood how things work - and that was really really cool!
Wonderful investigation game with very nice, moody, theme fitting visuals amplifying the mystery.
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Comments
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the initial page where the player can choose whether to start or quit "[ ] game" is really cool! i've never seen something like that before
How many days it take you to make this game, itch.io team? This game is quite good!
really cool! it took me like 30 minutes to do the first report tho lol... didn't read close enough :P
lol samee
This game was such a fresh breath of air for my brain. I cannot wait to play the full game. It was so enjoyable and had me fully invested.
This was an awesome watch! Thanks!
If I may just suggest that you mix in audio of your voice higher than the game sound it would be even a better experience.
beautiful art style!
good game
my cursor keeps flashing from the default cursor to the game cursor
yea same :/
A fun and engaging game with a good soundtrack. The game has a nice balance of intriguing and deductive skills. You have your suspicions and has a good conclusive ending. The story is well written and makes sense. Defiantly recommend spending 15-25min playing this game.
This was simply amazing. I love how we really have to rack our brains for answers, yet they're simply presented to us on a silver platter. I loved it! The gameplay was smooth and the BGM really made me immerse in the game. I wonder if there are more games like these?
omg this gave me such YAKA revenge vibes lol 😱 creepy af & smart horror design. u can find it on google too—just search ‘YAKA Revenge’. love it!”
absolute cinema
very fun and actually makes sense
like none of the answers were out of the blue, i was never like "how the hell did they expect me to figure that out??" becuz it all made sense
My cursor is flickering, is that normal?
I love it! I need more!!
Point and Click Futuristic Detective Game | Let Sleeping Dogs Lie
Amazing, amazing, amazing!! I was so upset when it came to an end!! I really hope there is a longer more fleshed out game of this in the works because I will play that in a heartbeat. I liked the art/style direction. The futuristic detective point and click was super cool. And putting the pieces of evidence to contradict the suspect in the Interrogation room was cool. 10/10 game
Quite an intriguing experience through and through.
I can split the game into 3 acts.
The introduction:
Acts as a tutorial, teaches you the mechanics patiently and lets you know that you need to pay attention to the details and look for the obvious.
- This is my second favorite part of the game alright.
Then we have The Hotel section.
- Without a doubt, my favorite.
If you haven't played this, beware, minor spoilers are ahead. The game's only roughly 25 mins long and totally worth it.
You simply put your learning into practice here.
The game does not seem to want to hold your hand, is quick to display the dreadful scenery which looms over your head, and you know it's asking you to keep a mental note on everything you're getting through.
Although the Race and Age part are basically guesswork, race because I only know the suspect is not Black, age cause ...
But generally speaking, this section fuels you for the next one.
At last we have the Interrogation and Suspension section.
- This is my least favorite.
At first, we're provided half a dozen suspect IDs to review through. we don't know anyone of them, and we have no reason to believe in or defy each being guilty.
Initially I thought that the guy had an outburst that perhaps accidentally caused the death and looked up the medical info, but of course the answer was occupation.
Why? "Because Hat, remember that?" This wasn't a moment of "But of course!", it was more or less like "okay?..."
It didn't exactly help either that half of the cases were either held captive, oversees, hospitalized, or DEAD. "Why am doing the system's fitchwork?" I asked myself.
Then we get to the interrogation room.
This didn't look like we were gathering information to tackle the "PRIME SUSPECT" when he least expects it.
You're really just matching the relevant image to the description. "Oh did you say you had a heart attack? we have an image of the scan that proves you didn't. haha!", or "Did you say you drive? well, yeah, I suppose that's true, but we're still holding that against you. haha!"... this isn't the game but the feeling I got out of playing that section. Artistically though, still a banger.
Finally we're here, THE END, of our story.
The system actually dares asking me the occupation of the mastermind behind it all, and it already has the data, I'm literally asking the SYSTEM for the man's information and the occupation is right freakin' there. "another fitchwork..." I guess. The ending feels mechanically shallow. We went from tutorial enemies to elite enemies to weakened elite enemies to DA BOSS! who is? a less-than-a-tutorial enemy. It can't be this simple now, the game's gonna reveal Hotel room 2.0, but it never arrives. leaving me asking for more.
But hey! I know now where to get more :D and all in all, really loved the experience.
Oh I really liked the mechanics and the feel here.
Gathering information through different systems, making the player really feel like investigator.
I was quite overwhelmed at first with my equipment but then I learned how to use the tools and understood how things work - and that was really really cool!
Wonderful investigation game with very nice, moody, theme fitting visuals amplifying the mystery.
Great work! Congratulations!
es muy bueno, hay que pensar en cómo ir arreglando las cosas y eso me gustó mucho
genuinely enjoyed every single thing about it
followed for when you create more!
Chef's kiss. Pls more
Absolute Cinema
Loved it, omg i hope you're gonna make another :)
this is literally amazing
I love it. I wish there was more. I was so absorbed in the whole game that I got upset when it ended T-T
Such a neat little game!! I was completely absorbed in the mystery and I love the graphics