I really enjoyed this! I was a bit confused at the end because for some reason, it just ended on a blank screen (I did a quick replay and found out that this wasn't on purpose). Overall, fun short game.
Yoooo, this was SO GOOD! The game hooked me from the start, and every new discovery made me want to keep digging until I finished it.
Great setting and story for a mystery game, wonderful artwork, GUI, aesthetics and music, and really fun gameplay with just enough hints and information to piece everything together.
The story setting and map feature reminded me a bit of Neo Cab, which was cool. The CRT/glitch effect shaders used in the GUI were a really nice touch, and I'm glad you added a toggle for that!
I loved this game!!! I have to agree with Tahnan about the periodic static effect, I was starting to feel a bit sick (I played the web version).
But the game itself was great: I loved the gameplay and the way we could deduct all the info through the various things in the PDA and in the hotel room.
Do you plan on releasing other games like this one? (Please say yes!!!!)
Just one thing I didn't understand: what did the plant in the hotel had to do with the clues?
This was a fun game. I really like the variations on the Obra Dinn mechanic. The ability to verify the solutions individually makes it quite easy to brute force. The interrogation bit was a really neat idea but would need some refinement to work properly. Overall though a really clever spin on the deduction game.
I'm really intrigued...but also I have to admit that the periodic static effect is making me kind of seasick, to the point that I had to set it aside after only a minute or two. Is there any way to turn that off?
Either the toning-down worked or I was just more prepared for it, but I'm glad I came back and played it through. That was fun! (I admit I had to brute force the suspect's age though.)
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So awesome:) can't wait for the full game!
sooo rad!! very excited for the full game ^^
I really enjoyed this! I was a bit confused at the end because for some reason, it just ended on a blank screen (I did a quick replay and found out that this wasn't on purpose). Overall, fun short game.
Yoooo, this was SO GOOD! The game hooked me from the start, and every new discovery made me want to keep digging until I finished it.
Great setting and story for a mystery game, wonderful artwork, GUI, aesthetics and music, and really fun gameplay with just enough hints and information to piece everything together.
The story setting and map feature reminded me a bit of Neo Cab, which was cool. The CRT/glitch effect shaders used in the GUI were a really nice touch, and I'm glad you added a toggle for that!
Really tight, highly polished experience! ✨ Fantastic job!
Y'all deserve that itch.io spotlight! 🔦 🎉
fantastic!! didn't know this is the type of game I needed. I just hoped it would be waaay longer
this was really cool! i really liked the art style and the world was really interesting. will your next game be set in the same universe?
is it just me or is this game really hard
I loved this game!!!
I have to agree with Tahnan about the periodic static effect, I was starting to feel a bit sick (I played the web version).
But the game itself was great: I loved the gameplay and the way we could deduct all the info through the various things in the PDA and in the hotel room.
Do you plan on releasing other games like this one? (Please say yes!!!!)
Just one thing I didn't understand: what did the plant in the hotel had to do with the clues?
Thanks for this wonderful game!!!
Hey! Thanks for the nice comment.
We do plan to release more games in the deductive deduction genre and we're working on a bigger game: https://store.steampowered.com/app/2797960/Confidential_Killings/
The plant was there to setup the scene and better describe the world you've found yourself in :)
Gameplay and Critique ;)
This was a fun game. I really like the variations on the Obra Dinn mechanic. The ability to verify the solutions individually makes it quite easy to brute force. The interrogation bit was a really neat idea but would need some refinement to work properly. Overall though a really clever spin on the deduction game.
Thank you! We decided to leave the brute force as a viable option for people who get stuck.
I'm really intrigued...but also I have to admit that the periodic static effect is making me kind of seasick, to the point that I had to set it aside after only a minute or two. Is there any way to turn that off?
Hey I toned it down in the last build. Also I've added a 'CRT Effect' toggle in settings. It's on 1.0.1 zip file
Awesome! I'll take another look.
I think you forgot to update the web build with that feature?
Hey I didn't forget there's some unclear directions if it's allowed in this game jam we entered.
When it clears out I'll update the web build as well
Either the toning-down worked or I was just more prepared for it, but I'm glad I came back and played it through. That was fun! (I admit I had to brute force the suspect's age though.)
Very cool.
Thanks!